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So after a lot of analysis, these are the very best pieces of gear in the game.
#The ascent best build upgrade#
Somebody might be thinking they have a helmet that works for them, only to discover that this exact helmet has an upgrade further down the line. So why have a list at all? Well, with respect to the opinions of those who have played the game, there are pieces of gear that are, statistically speaking, superior.
#The ascent best build how to#
RELATED: The Ascent: How To Locate The Hidden Stash The Ascent dishes out a veritable armada of armor and empowers players to make their own decisions regarding which piece of gear is best suited for protection. If it works for gamers, then that's the way it should be. After 20 minutes.Player experience and preference trumps expert advice. I literally had to stop playing the game to give my eyes a break. Trying to read anything on the screen in the dark for an extended period of time actually brought on early symptoms of a migraine. On top of that, the red and black overlay creates some serious Virtual Boy brain pain vibes. The text is abnormally small, to the point that it’s pretty much impossible to read unless you’re within a few feet of your TV.
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The number one key problem with The Ascent on console is that the UI is not suitable to lounge room console gaming.
#The ascent best build Pc#
That’s completely fine, and it’s not uncommon to have a game release with a lead platform across PC or console, but there are elements to the wide The Ascent experience that are in desperate need of some additional polish. The Ascent on Xbox certainly feels just as I have described above, but you can tell that the game has been designed with the PC first and foremost in mind. I do have one main callout, however, and that’s with regards to the game’s console version. I strongly recommend you give this game a shot. In summary, The Ascent is quite solid: it’s not ground-breaking, is drenched in old-school arcade tropes, and has faced some challenges with its multiplayer offerings - something the developer is ironing out as we speak - but it’s a nice reminder that the top-down, twin-stick shooter, in all its many decades-old wisdom, still has incredible value.
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It buries much of its more interesting narrative structures beneath long stretches of environmental back-tracking, but the world alone is enough to keep you motivated to progress, even if you forget whatever the hell it is the mission is about. It’s suitably designed for a prioritised multiplayer cooperative experience, and yet it’s more than competent as a single-player offering. It does that by being simple and familiar enough to overshadow any potential discrepancies that may exist in its many different balancing acts.Ĭonsider that the game is staunchly PC in design from a UI perspective, and yet weirdly refined by play with a controller. There’s a much larger piece here to dissect, and I am admittedly only a few hours in, by The Ascent managed to establish a weird “hook” on whoever plays it.